It doesn't matter if you have killed a single human or 500, the same amount of points are still given out. These activities are checked every minutes (default 15) by the server. This table is where you can change how many points are given to players/clans for completing certain activities. Once a purge happens, the purge meter is reduced by 42000 points (or whatever the purge threshold is). Different activities grant different amounts of purge points and once a certain threshold has been passed (by default 42000) the player/clan is egligible for a purge. Players / clans gain purge points by completing activities. The area where you build determine what type of monsters will spawn from the purge, whereas the server settings determine the difficulty of the purge. The purge is an event that happens periodically where creatures and/or humans from the surrounding area bands together and mounts an attack on a player outpost. It will also - briefly - touch on how to implement functionality for purge points given out by player events. This primer will show you how to change the settings of the purge in the related tables in the Unreal Editor.
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